Steps in Grasshopper
Components (functional blocks) are added to the canvas and connected with wires. The definition is then saved. The definition is controlled by “slider objects.” All connections are live.
Some key points that I learned are:
Parameter – Stores data (#s, color, geometry, etc). Parameters can store two different types of data:
Volatile Data – Inherited from a source and is destroyed/recollected whenever a new solution is inherited.
Persistent Data – Specifically set by user.
Input Parameters – Allows you to interact with a parameter / definition. Three examples include:
Component – Performs actions that result in data