
1. Create a hexagonal grid.

2. Create a point as an attractor point.

3. Draw circles according to the vectors between 2 points from the hexagonal grid.

4. Offset the curves to avoid overlap and fill the circles with surface.
By Tina Jin
1. Create a hexagonal grid.
2. Create a point as an attractor point.
3. Draw circles according to the vectors between 2 points from the hexagonal grid.
4. Offset the curves to avoid overlap and fill the circles with surface.
By Tina Jin